Pathfinder 2E Reactions (2024)

1. Reactions in Encounters - Rules - Archives of Nethys: Pathfinder 2nd ...

  • Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, ...

  • Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You gain 1 reaction per round. You can use a reaction on anyone’s turn (including your own), but only when its trigger occurs. If you don’t use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.

2. Reactions - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You get only one reaction per encounter round, and you can use ...

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, and you can use it only when its specific trigger is fulfilled. Often, the trigger is another creature's action.

3. Actions, Reactions, and Activities - How to Play PF2 - RPGBOT

  • 6 jan 2023 · Reactions can be taken on any creature's turn, including your own. The "Grab an Edge" reaction detailed in the Pathfinder 2e Core Rulebook.

  • How your character acts is broken down into actions, reactions, and activities. These are defined with a standardized format which lists the action/reaction/activity's action cost, name, and other information. In Combat Mode, each character gets three actions on their turn, plus one reaction. These are spent as you see fit, then they reset at the beginning of your next turn. In Exploration Mode and in Downtime Mode, actions and reactions generally aren't tracked, though activities could take minutes, hours, or even days. An "action" or "single action" is anything which takes exactly one action to accomplish. Common examples include Strike [...]

4. Move Actions that Trigger Reactions - Rules - Archives of Nethys

5. General Discussion: Tier List for Reactions - Paizo

  • 21 mei 2020 · Shield Block: A good defensive reaction with build usage limiter, it has a strong amount of feat support. Very equipment dependent and unlike a ...

6. PF2e Reaction Checker - Foundry Virtual Tabletop

  • PF2e Reaction Checker. Small module to notify that actor can use reaction. Reactions ... Supported Game Systems. Pathfinder Second Edition. Latest Version: ...

  • PF2e Reaction Checker, an Add-on Module for Foundry Virtual Tabletop

7. Reactions in Encounters | Pathfinder Second Edition on Roll20 ...

  • Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

8. Drilled Reactions - Class Features - Pathfinder 2e Nexus - Demiplane

  • Pathfinder 2e Nexus - Drilled Reactions - Your time spent training with your allies allows them to respond quickly and instinctively to your commands.

9. Reactions - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, ...

  • Reactions use this symbol: [reaction] . These actions can be used even when it's not your turn. You only get one reaction per encounter round, and you can use it only when its specific trigger is fulfilled. Often, the trigger is another creature's action.

10. Reactions - Rules - Archives of Nethys: Starfinder RPG Database

  • A reaction is a special action you can take even if it's not your turn, but only after a defined and concrete trigger. You can't use a reaction before the first ...

  • Chapter 8: Tactical Rules / Actions in CombatSource Starfinder Core Rulebook pg. 248A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. You can’t use a reaction before the first time you act in a combat. You can take only one reaction each round; you regain your reaction at the start of your turn. Unless their descriptions state otherwise, purely defensive reactions interrupt the triggering action: resolve the reaction first, then continue resolving the triggering action. Otherwise, resolve the reaction immediately after the triggering action. You gain access to most reactions through feats, items, and class features, but an attack of opportunity is a reaction that is universally available to all characters. Attack of Opportunity An attack of opportunity is a special melee attack you can make against a target you threaten (usually an adjacent opponent), even if it is not your turn. See Reach and Threatened Squares on page 255 for more details on threatening. You can use your reaction to make an attack of opportunity against an opponent in any of these three cases. When you threaten a space and the opponent moves or is moved out of that space in any way other than a guarded step (see page 247) or withdraw action (see above), you can use your reaction to make a melee attack against the opponent.When the opponent in a space you threaten makes a ranged attack, you can use your reaction to make a melee attack again...

11. Pathfinder 2e Action / Feat: Orc Ferocity (Reaction) - World Anvil

  • Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authors.

  • Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authorss

12. Reaction Time - Class Features - Pathfinder 2e Nexus - Demiplane

  • Pathfinder 2e Nexus - Reaction Time - You are always on the lookout for danger and can react to it in an instant.

13. Rules Discussion: No reaction until your very first turn? - Paizo

  • 24 aug 2019 · ... 2e.aonprd.com/Feats ... Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / No reaction until your very first turn?

14. Reactions in Encounters - Rules - Archives of Nethys

  • You gain 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, ...

  • Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You gain 1 reaction per round. You can use a reaction on anyone’s turn (including your own), but only when its trigger occurs. If you don’t use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.

Pathfinder 2E Reactions (2024)

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